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April 30, 2009
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1539×1146
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Comments: 55
Favourites: 363 [who?]

Views: 16,794 (8 today)
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:iconiririv:
Ok, the 3 on the top I made them up, the two in the botom are my personal designs for the gods that never made it.

Good:

Archaeon: God of Ages and Water.

Silverwing: God of Freedom and Air.

Evil:

Nefistel: God of Destiny and Treachery.

Necrosan: God of Death and Greed.

Slasher Fang: God of Bloodlust.
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:iconwolfheart2350:
Mood: Joy ~wolfheart2350 Feb 3, 2013  Hobbyist Traditional Artist
slasher fangs my fave
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:icondabigbox354:
I like the SilverWing XD
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:icondinolover09:
~DinoLover09 Aug 26, 2012  Hobbyist Digital Artist
I think you should add a phoenix.
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:iconsoy-monk:
~soy-monk Aug 9, 2012  Hobbyist Traditional Artist
Love these designs.

I'm trying to figure how destiny and treachery go hand in hand though.
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:icont-r-e-v:
I know you've heard several requests for a profile on Nefistel, but might I also suggest one for Silverwing too?
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:iconkalanibg:
me like I had the same idea for a god of Time and speed... and a water god based on a shelled invertibrate. my idea for time god was more like a gaint three toed sloth. that god slow down the time near him. thus speeding him up IE oppennet stuck in bullet time your in normal time so you even faster. I think another mamalian that is about speed burst and major damage like sauron. My idea for a sky god would be a mantis or a scropion with wings. all in all sweet art
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:iconilovedinosaurs300:
i love slasher fang so cool
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:iconnragemachine:
Some of these designs are sweet, one little nitpick is that "Slashfang" is virtuous and is not the god of bloodlust I believe. Cool stuff though! ^_^
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:icondrakainaqueen:
Though the drawings may be nice I don't see how they would fit in the game. That concerning the character movements and gameplay. The characters may not be appealing to the players as combatants, but they may be appealing as bosses. Yeap, they look more like bosses for some hack and slash game ^^
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:iconiririv:
Well, personally I always thought that -some- game should have cool realistic combat between animal fighters. I personally can easily relate to animals, which are appealing to me, but most any game with animals fighting work as if biting would be an equivalent of punching. This game would have to rely on locks and damage over time and such..
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